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Mario Kart Wii with Wii Wheel

Mario Kart Wii with Wii Wheel

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From: Nintendo
Category: Video Games

Buy New: $59.99



New (90) Used (13) from $59.99

Rating: 4.5 out of 5 stars 452 reviews
Sales Rank: 3

Platform: Nintendo Wii
Genre: kart_racing_and_flying_games
ESRB: Everyone
Media: Video Game
Autographed: No
Memorabilia: No
Batteries Included: No
Age: 5 - 20 years
Operating System: Nintendo Wii
Shipping Weight (lbs): 0.4
Dimensions (in): 0 x 0 x 0

MPN: WI-RVLRRMCE
Model: rvlrrmce
UPC: 045496901004
EAN: 0045496901004
ASIN: B000XJNTNS

Release Date: April 27, 2008
Availability: Usually ships in 1-2 business days

Customer Reviews:
Showing reviews 6-10 of 452
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5 out of 5 stars A n awesome update to a great long running series   May 5, 2008
 6 out of 6 found this review helpful

Any fan growing up with a Super Nintendo or Nintendo 64 system should be more than familiar with the Mario Kart series. A fun go kart series of games using popular Mario universe based characters and puts them into the drivers seats of various karts. Each driver having pros and cons due to his size and weight and other differing characteristics.

This popular series has been on almost every system made by Nintendo, and it was only a matter of time before it would find its way to the Wii as well. Would it live up to the standards that the series has come to be known for over the years? That's a matter of opinion but I would have to say 100 times yes.

The biggest addition to the series of course is the fact that it being on the Wii it is going to use the Wii Remote as a main controller to drive. And it was a perfect way for Nintendo to get in a new gimic type of holder to put the remote into. That being the Wii Wheel. A plastic mold shaped like a steering wheel that your remote snaps into easily. Sure its just a piece of plastic holding the remote in place but I must admit it is fun to play the game using a steering wheel. Adds a new something to it that just pushing a button on a controller doesn't provide. But rest assured , if you don't like the gimicy device, you can play the game with the remote and nunchuck or even the game cube and classic controllers. So that really is another plus to the game how you aren't limited in how you want to control the karts. And no matter which method you use, the game controls are smooth and easy to get used to.

Like all Mario Kart games you are given a choice of various Mario themed characters to choose and then its off to the races. You can unlock even more characters as you progress through the game and choose not just one vehicle but various vehicles. This go around there are karts of all sizes and shapes, motor bikes and super karts too. So you will be able to have so many different experiences playing this game through the differnet characters and vehicles you can use.

Kept true to the series they still have the various items you pick up while driving and using as ways of catching up to those in front of keeping those behind you where they belong, eating your dust.

The biggest and maybe most appealing addition to this version of the game is the online play features that are now available. You can play on line against anyone in the whole world who happens to be online at the time. Or against your own friends who own the game. So that too will add a long replayability to the game. You can either play people from across the world or your own friends across the country at any time. There are battle modes and team based modes and even classic stages from previous versions of Mario Kart now updated and ready to play on in a Wii graphically updated way.

This game is really all that and more. Ever since I got it I haven't been able to put it down. And I think you won't be putting it down any time soon either. Once you get hold of that wheel there is no telling where you will be driving to as you try and beat the competition to be top kart driver. If you have a Wii and are a fan of the Mario Kart series this is must have. And if you never played a Mario Kart before, no better version to start with. This is well worth it, especially with the online capabilities. The fun factor is high and those who can't get this are truly missing out.

Thanks Nintendo. You have done it again.



5 out of 5 stars THANK YOU NINTENDO   May 2, 2008
 11 out of 13 found this review helpful

1ST Thing Buyer's need 2 know
Mariokart Wii is like any other drug once you have a Taste you can't get enough (GTA IV isn't the only major Title that will take over your life!)

This game does something very few games tend to do in these crazy times of HD-Games, Super over Priced hardware, and one 2 many
First Person Shooter's,
And what does this game do quit simply It makes you feel like a kid on X-Mas day w/ your imagination soring! You actually feel Young,Care free and have fun!!!!

The Wii Wheel surprised me (It works better then i ever would've thought! It also brings a new twist on how to Play a game like this!)

The online play also is Close to Flawless ***** (Maybe one day XBox Live with be Free like Nintendo Wi-Fi is!)

Anyone with a Wii must own this Masterpiece of Gaming Fun!

Sound/Audio -9.5/10
Graphics -10/10 (It's a Nintendo 1st Party title,the colors-Graphics are full rich and colorful like being at a rave party within a hours time you will hear the colors talk to you lol) Jerry Garcia would be Proud!!!!!!!!!
Game Play 10/10 FLAWLESS Anyone can pick it up and play 6-60yrs old. **Fun,Crazy, Fun,Crazy, Fun!!!!!!
Overall the game is Wii's **Must own Game** 10/10



5 out of 5 stars Even Better Than Expected!   April 28, 2008
 10 out of 12 found this review helpful

WOW - I Am Hooked! Let me just say that I've anticipated the release of this game since standing in line to get the Wii the first day it was released and I can truly say that it's even better than I expected! For what it's worth, I'm in my late 20's and was a HUGE fan of Kart for the 64 back in the day (I feel it's worth mentioning that since the only negative reviewer thus far said he did not care for the 64 version). It can be a bit frustrating at times, but that's part of the reason why it's so great! You can be in last place and come back to win it all (or get in the top 5 anyway). The wheel works great - feels very comfortable. You press the built-in trigger (or B button) to drift and build speed or if you race in automatic, then it doubles as a special button, but mostly that's the left button on the control pad. 2 is accelerate and 1 is brake/reverse, although I'm not sure the brake works quite as well as it did in the 64 version. Online play is AWESOME, but there are some pretty darn good racers out there (even though it just came out today!) It's difficult to write a elegant review since it's way past my bedtime, but I wanted to tell potential buyers how awesome this game is before I go to bed! I'm not a big fan of Smash Bros - I thought Mario Galaxy was very very good, but in my opinion, Mario Kart is the very best game out there for Wii! If you're going to play with friends at your place, I recommend spending $10 for extra wheels - it makes it much more fun! Race On!


5 out of 5 stars Great Family Game   April 27, 2008
 19 out of 25 found this review helpful

I picked up this game on the 26th (yesterday) from my local game store and right away the entire family started playing. The game is very simple and not much different from the other Mario Karts of past except of course for the onlilne play which we haven't tried out as yet. There are a few characters to choose from, adult and baby alike and steering is pretty easy. You race against your chose characters and your Mii's are also included in the races. You just might see your Mii pass you by. We did it without the wheel (since we only had 1) and was surprised at how easy it was. The graphics are also pretty good. You go forward by using the 1 and 2 button to go forward or reverse and B to use your special. All in all a very good game and it was well worth the wait.


5 out of 5 stars A Fantastic Ride For The Wii...   May 1, 2008
 4 out of 4 found this review helpful

Dating back to the SNES days, Mario Kart is one of Nintendo's longest running franchises, and every new generation of Nintendo's consoles brings with it a new Mario Kart. Coming after the absolute masterpiece that was Mario Kart Double Dash for the Gamecube and a solid portable showing for the Nintendo DS, the Wii incarnation of Mario Kart has some pretty big shoes to fill. In most ways, it fills them very well.

Mario Kart Wii is built around the use of the Wii Wheel, which is a small plastic shell that fits around the Wii Remote and acts as a steering wheel, allowing the player to control the action by tilting the controller back and forth, much like in the earlier Wii racing title Excite Truck. I have to admit that I was skeptical about the wheel at first - it just seemed very gimmicky. Much to my surprise, however, it offers such a tight control scheme that I've yet to put much time into any of the other control options that the game offers. (If you don't want to use the wheel you have numerous other configurations to choose from, including the classic Gamecube controller.) The sensitivity on the wheel is extremely high, however, with a 15 degree twist of the wheel being all it takes to turn your kart as far as it can turn without going into a slide. At first it's VERY easy to over-steer, but after a few races it becomes second nature. Far from being the gimmicky nightmare I'd feared, the wheel actually adds to the game experience and makes it all the more fun.

There are several new additions to the game, such as drafting (following closely behind another player to get a speed boost due to decreased wind resistance), pulling aerial tricks during jumps to net speed boosts, and, most obviously, the addition of motorcycles. The motorcycles integrate nicely into the game, and their superior maneuvering, acceleration, and the ability to get a brief speed boost at will by popping a wheelie are balanced well by reducing their ability to make use of "mini-turbo" boosts from drifting around turns and the ease with which they are physically muscled around by the actual karts. None of the new additions are earth-shattering in their scope, but all of the add just a little bit to the game without changing any of the essentials. In short, they're just enough to keep things fresh without making a marked departure from the previous installments. Also, in an attempt to make the game more accessible, drifting around corners is now accomplished with less effort than before - by merely holding down the B button and turning rather than holding the button and repeatedly jerking the nose of your kart into and out of your turn like in previous incarnations. If even that is too much effort, you can also set the game to simply put your kart into a drift automatically every time you make a sharp turn, but by doing so you lose the brief turbo boost you're otherwise afforded by navigating a drift manually.

Notably missing from the game, however, is the Double Dash gimmick of having another character riding shotgun with the driver to throw items. The cooperative 2-player options that this configuration offered will be missed by some players, myself included, but it's certainly not a deal-breaker. Also absent are the individual super-items from Double Dash, but this seems to be "balanced out" by the addition of a few powerful new items such as the Super Mushroom (which turns you into a giant and allows you to roll over other karts, squashing them flat), and the Bullet Bill (which changes your kart into a bullet and cause you to surge ahead past the other racers). The individualized karts are gone from the last game as well, though there's no paucity of vehicles to choose from. You begin the game with 3 karts and 3 bikes in each of the three weight classes and will unlock others as you progress. The character you choose will also modify the abilities of the vehicle they're driving, so it isn't as if everyone on the road is a carbon copy.

While Double Dash supported 8 vehicles per race, Mario Kart Wii ups the number to an impressive 12. This means, among other things, that there are more items flying around than before and that the "pack" is much tighter throughout the race. This can create a few frustrating moments when the player is bombarded with several items in a row and quickly loses position in the race, but it's honestly not as distracting as some reviewers have complained. One thing of note is that the character models seem somewhat smaller than before relative to their surroundings, so sometimes it feels as if you're a minuscule character driving through an enormous world.

Graphically the character models are only marginally better than they were in the Gamecube incarnation, but the actual tracks (There are 32 in all, 16 new and 16 returning from previous games.) have superior lighting and shading effects and the graphics have a pleasing, cartoony look to them. The game doesn't look as gorgeous as, say, Super Smash Brothers Brawl, but it certainly doesn't look bad either. The game zips along with no apparent slowdown and looks quite nice even on a large TV.

Much has been made about the WiFi connectivity of Mario Kart Wii, and I have to say that it surpasses expectations. You don't spend much time waiting around in lobbies looking for players, and the game itself has very little (if any) lag while playing online. A lot of folks are complaining that there's no voice chat, but this is (in part) a kid's game - 9 year-olds across the country don't need to hear me cussing like a sailor whenever I fall off the track. You can play with random people from around the world (A spinning globe shows you where each of your opponents is from before your first race together) or with your buddies by way of swapping "friend codes". I don't normally care much about playing games online, but Mario Kart Wii makes the experience very accessible and fun.

Overall, Mario Kart Wii is an extremely fun racing game for the Wii that makes excellent and intuitive use of the Wii's motion sensing capabilities and provides the absolute best online gameplay yet on the console. The game is all-age appropriate, even when playing online and is accessible enough that it can be played competently after just a few races. This is easily the Wii's best racing game thus far and is surely destined to become one of the console's must-own titles.


 
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